Fallout new vegas starting special

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Special Unarmed moves like Ranger Takedown and Khan Trick can still be acquired and be used for combat utility. Melee related perks have demanding requirements that my methods don't pretend to meet, and without the perks to make your melee useful and dangerous, why bother? ( Pyromaniac will be available, though, to enhance the Shishkebab, it will just swing slower without meeting the wield requirements, and that would be irrelevant if you use melee weapons for sneak attacks. This is a pre-DLC NV character build that I aimed for optimal ranged combat, while being adept at non-combat skills, and also having a wide variety of perks to be available for customization.